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CRAPS LINGO from The NextShooter
2-Way Eleven Player betting one
roll wager on 11 for himself AND the dealers.
2-Way Parley When player calls a parley bet for himself AND the
dealers.
3-Way Craps A bet made in units of 3 with one unit on 2, one
unit on 3, and one unit on 12. This is a horn bet without the bet on
11.
3-Way Seven A better way to make a wager on Any Seven.
Aces Betting that the next roll will be the total sum of 2. Term
also used by dealers when referencing one dollar gaming cheques.
Aces-Ace/Deuce A one roll bet on 2 and 3.
Action How busy the table is. Or... wagers that are in play.
Any Craps A bet that the next roll will be 2, 3, or 12. This
bet pays 7:1 and has a house edge of 11.1%.
Any seven A bet that the next roll will be 7. This bet pays 4:1
and has a house edge of 16.7%.
Apron The outer perimeter of the table lay-out (felt).
At Risk Usually used to indicate that a player's wager is active
or "in action".
Backline Same as Don't Pass Line
Ballerina special Two twos
Bank Craps The Proper Name of the casino game of Craps.
Barber Poll When a player intermingles gaming cheques of different
denominations. Wagers made combining different denominations are supposed
to be stacked with the highest denomination at the bottom.
Big 6 A bet that a 6 will be rolled before a 7 comes up. This
bet pays even money, and has a house edge of 9.1%. A place bet on 6
pays 7:6 but is identical otherwise. The place bet is preferred, having
a house edge of 1.5%
Big 8 A bet that an 8 will be rolled before a 7 comes up. This
bet pays even money, and has a house edge of 9.1%. A place bet on 8
pays 7:6 but is identical otherwise. The place bet is preferred, having
a house edge of 1.5%
Big Red Placing a bet on Any Seven
Black Dealer slang for $100 gaming cheques which in most casinos
are black.
Bones Another name for dice.
Bowl The wooden, plastic and sometimes metal bowl near the stickman
that houses the dice. Boxcars Betting on the 12.
Boxman Table supervisor who sits between the dealers and opposite
the stickman and who is responsible for the thousands of dollars worth
of chips that the casino keeps on hand at each craps table. (The House
Bank).
Boys (or The Boys) Slang for the Dealers. Broke Money
transportation money given to the broke player by the casino.
Buffalo placing a bet on each of the Hardways and Any Seven.
Buffalo-Yo Same as above... but with Hardays and Eleven.
Bump When a dealer gets an extra 20 minute break because the
table or pit is overstaffed in comparison to the gaming activity.
Buy bet giving the house a 5% commission in order to be paid
correct odds for a place bet. The buy bets on 4 and 10 allow the player
to reduce the house edge from 6.67% to 4% on these bets. Some casinos
collect the commission only on winning bets, while others collect it
at the time the bet is made.
C and E Bet a proposition bet on the 11 (E) or any craps (C)
Charting a table, keeping track of table outcomes, either on
paper or using chips in your chip rack
Capped Dice crooked dice
Change Only Called by Dealers when cash is thrown or placed on
the table by a Player to indicate that player requires gaming cheques
in exchange for cash AS OPPOSED to MONEY PLAYS.
Cheques Also called CHIPS
Cocked Dice die or dice that end up leaning on the wall, gaming
cheques or money. Call is made by the stickman based on the natural
lean of the dice as if the intruding object was taken away.
Cold Table when shooters are not making their Points.
Color In House perspective of cashing out smaller valued chips
for larger valued chips when player is leaving the craps table
Color Out Player perspective of cashing out smaller valued chips
for larger valued chips when leaving the craps table
Coloring Up Player exchanging small denomination gaming cheques
for larger ones... OR The House INTENTIONALY exchanging small denomination
cheques for larger ones in order to ENTICE player to make larger bets.
Come bet a "virtual pass line bet"; a bet made after the come
out roll but in other respects exactly like a pass line bet.
Come out roll the first roll of the dice in a betting round is
called the "come out" roll. Pass bets win when the come out roll is
7 or 11, while pass bets lose when the come out roll is 2, 3, or 12.
Don't bets lose when the come out roll is 7 or 11, and don't bets win
when the come out roll is 2 or 3. Don't bets tie when the come out roll
is 12 (2 in some casinos; the "bar" roll on the layout indicates which
roll is treated as a tie).
Comp. Complimentary services provided to players by the casino
in exchange for the gaming action of the player.
Covered Dealer and player working in concert to make sure that
multiple bets are properly positioned.
Crap the numbers 2,3 and 12
Craps the game or the dice.
Crap Out the numbers 2,3 or 12 on the first roll.
Crapless Craps A rare table where 2,3, 11 and 12 are POINTS.
The Stratosphere is the only casino in Las Vegas with a Crapless Craps
Table.
Dead When there are no players at the table.
Dealer is responsible for all the bets made on his half of the
table. Whenever you want to make free odds, place, or lay bet in a casino,
you should give the money to the dealer at your end of the table and
he will position the bet for you.
Dice are in the Middle When dice are brought in by the stickman
and placed above the Proposition Bets and in front of the Boxman. This
is when wagers should be made by the players.
Dime Dealer slang for 2 $5 gaming cheques.
Don't come bet A "virtual don't pass bet"; a bet made after the
come out roll.
Don't pass bet a bet that the dice will not pass. This bet can
be placed only immediately before a "come out" roll. One result (either
the 2 or the 12, depending on the casino) will result in a push. House
edge on these bets is 1.40%. A Don't Pass bet can be taken down, but
not increased, after the come-out roll.
Double odds an odd bet that is about twice as large as the original
pass/come bet. Some casinos offer higher odds, such as 5X or even 10X
odds.
Down Behind Usually called by a dealer to inform a Don't bettor
that his wager has lost.
Down the Middle (or Straight Out) Usually refers to Player Position
number 6 in the center of either end of the table.
Down with Odds Usually stated and executed by dealer when paying
off a player Place Bet and moving SAME PLAYER Come Bet onto a specific
number. This secures that specific player is COVERED on the specific
number.
Downtown Odds Better odds (pay-offs) on Proposition Bets, Place
Bets on 6 & 8 and Field as offered in most Downtown Las Vegas casinos.
Drop The amount of cash money made by a casino shift on a specific
table. The boxman is responsible for keeping track as players cash into
the game in exchange for gaming cheques (chips).
Drop Box The metal box situated underneath the table that houses
the cash from player buy-ins.
Drop Slot The slot on the table, in front of the house bank where
the boxman or dealers drop cash from player buy-ins into the Drop Box.
Eyeballs Slang for 2
Eye in the Sky Surveillance video or live monitoring of the game.
Field bet a bet that the next roll would be 2, 3, 4, 9, 10, 11,
or 12. This bet pays even money for 3, 4, 9, 10, and 11, and usually
pays 2:1 for 2 or 12. Some casinos pay 3:1 for either the 2 or 12 (but
not both), and some casinos may make the 5 instead of the 9 a field
roll.
Fifty Yard Line The middle of the table. A fair roll of the dice
SHOULD pass the 50 Yard Line.
Fill When The House replenishes the House Bank. This is usually
done with security guards present. The boxman has to count the fill
and a dealer needs to sign the receipt which goes to the casino cage.
Garden Slang for the FIELD
George A Player who is consistent in toking (tipping) the dealers.
Green Dealer slang for $25 gaming cheques which in most casinos
are green.
Green Light When dealers have approval by floor management and/or
boxman to hustle tokes (tips).
Hand-In A Toke (tip) handed in to the dealer(s). Usually during
a good roll of the dice or while cashing out prior to leaving the table.
Hard Way a bet on 4, 6, 8, or 10 that wins only if the dice show
the same face; e.g., "hard 8" occurs when each die shows a four.
Hardways Work Unless Called Off Should always be called by Stickman
on Come-Out roll to remind players that hardway bets are at risk unless
player calls them off.
Hawking the Dice When a dealer looks at the dice when rolled
to the opposite end of the table. Dealers are supposed to watch their
end of the table at all times to maximize customer service and game
protection.
Hi-Lo A one roll bet on 2 & 12
Hi-Lo-Yo A one roll bet on 2,12 & 11
Hit a Brick Sometimes stated by Stickman when a die hits a stack
of gaming cheques and does not roll the length of the table.
Hook Player positions 4 and 5 near the corner of either end of
the table. Often referred to as Inside Hook or Outside Hook.
Hop bet a bet that the next roll will result in one particular
combination of the dice, such as 2-2 (called a "hopping hardway") or
3-5. 2-2, 3-3, 4-4, and 5-5 are paid the same as a one-roll 2; other
hop bets are paid the same as a one-roll 11.
Horn bet a bet that the next roll will be 2, 3, 11, or 12, made
in multiples of 4, with one unit on each of the numbers.
Horn High bet a bet made in multiples of 5 with one unit on 3
of the horn numbers, and two units on the "high" number (number 12).
"$5 horn high eleven": $1 each on 2, 3, 12, and $2 on the 11.
Hot Table whan players are winning, usually passline, come and/or
place bettors.
House Bank All the gaming cheques stacked up between the dealers
and in front of the boxman. Used to pay off winning wagers or color-ins.
Inside Numbers 5 6 8 9
Insurance bet Two or more wagers made at a crap table in an attempt
to insure one or the other.
Juice Same as Vigorish. A commission fee on certain wagers.
Key A mathematical formula used by Dealers to figure out pay-offs,
usually on complicated Proposition Bets.
Lammer Plastic coin like markers that are placed on Buy and Lay
Bets and that are also used to mark bets ON or OFF (bets in action).
Also used by boxman to keep track of the total money in the DROP.
Late Bet Called "Bet" or "NO Bet" by the dealer or boxman when
a player makes a bet after dice have been sent out OR when the dice
are already In The Air.
Lay bet a bet that a particular number (4,5,6,8,9, or 10) will
NOT be rolled before a 7 comes up. The casino takes 5% of the winnings
on these bets. The 5% commission is usually taken up front, but some
casinos take the commission after the bet wins.
Lay bet A bet that a 7 will be rolled before the number you are
placing (4,5,6,8,9, or 10) comes up. The casino requires you to lay
slightly more than the correct odds, giving the house an edge of 3.03%
on 4/10, 2.5% on 5/9, and 1.82% on 6/8.
Lay-Out The graphic format of the table. Includes all places
where wagers can be placed.
Lay odds after a point has been established, the don't pass bettor
can place an additional odds bet that will win if the original don't
pass bet wins. The odds bet is paid at the correct odds for the point,
and is a fair bet with no house edge. This also applies to a don't come
bet. Making this bet is referred to "laying the odds" for your don't
bet.
Lid The wood or plastic top of the House Bank that covers house
gaming cheques when the table is not in action.
Lights Out Often stated by Stickman to remind Dealers to move
the Marker Puck to BLACK (OFF position).
Line bet a bet on the "pass line" or the "don't pass line" is
called a "line" bet. These bets are placed at the beginning of the game,
before the "come out" roll. The shooter is required to make a line bet
in order to shoot the dice.
Little Joe a pair of twos or Hard 4.
Lock it up Dealer jargon to put loose gaming cheques into their
stacks or into the House Bank.
Marker A Marker is used for high-roller play when a player starts
his action on credit already established at a particular casino. The
buy-in is established with the boxman and a marker (A LAMMER from the
ones usually used to keep track of the HOUSE BANK is set out on the
table to identify the dollar amount of the buy-in.
Marker Play When a player starts their action on previously established
house credit.
Marker Puck plastic disks that the dealers use to mark the point
on the Craps table. When the buck is turned so that the side inscribed
with 'off' is face up, then all free odds bets have no action on the
following roll of the dice.
Midnight betting on the number 12 to appear on the next roll.
Money Plays Called aloud by the dealers when player makes cash
wager on the table. Usually called out..."Money Plays to the Table Limit".
Monstor Roll Any Hot Roll that lasts over 20 minutes or generates
a lot of winnings for the player(s).
Mop Dealer slang for the stick used by the stickman to move the
dice.
My First (2nd, 3rd etc.) Calls made by Stickman or Dealers to
reference the position of players when paying off wagers or making change.
Nickel Dealer slang for $5 gaming cheques.
No Bet Called by Dealer or Boxman on late bets made by players
after dice have been sent out or when In-The-Air.
No Roll Called by Dealer or Boxman if roll of the dice is short,
slips out of shooters hand, lands in the house bank, bounces off table
or into the rack or hits another player with a noted delay before landing
on the table.
Odds off an odd bets that are "not working". Odds bets can be
called "off" by the player at any time, but are left on the felt until
the bet is resolved. Also, come odds bets are usually "off" during the
come out roll, unless the bettor asks to have the odds bets "working".
Come odd bets that are "off" will be returned to the player if the line
bet loses on the come out roll. Don't come odds generally work on the
come-out roll.
Off Usually refers to Marker Puck OR lammers placed on player
wagers to indicate that they are not active on the next roll of the
dice.
Off and On Refers to the way that Dealers pay off COME BETS when
player has a new come bet and wins on a number already positioned.
On Usually refers to Marker Puck OR lammers placed on player
wagers to indicate that they are in action (working... or "At Risk")
One on the Rail Usually called by Dealer to inform Boxman that
a die, which rolled or bounced off the table, has been returned and
set "On the Rail" near the Boxman for inspection.
Outside Numbers 4 10 5 9
Ozzie and Harriet a hard eight (2 squares)
Parley leaving your winnings in action.
Pass bet a bet that the dice will pass, also known as a "pass
line" bet. This bet is generally placed immediately before a "come out"
roll, although you can make or increase this bet at any time. House
edge on this bets is 1.41%.
Past Posting Illegal positioning of a wager after the dice have
landed with a result. Also... positioning of a wager on the Don't Line
AFTER a point has already been established.
Paying Behind Usually called and executed by dealer when paying
off Don't Bets.
Penny Dealer slang for one dollar gaming cheques.
Pit is the area enclosed by all of the craps tables in a casino.
Floor men walk around in the pit and keep an eye on the craps games
in progress and the casino employees.
Place bet a bet that a particular number (4, 5, 6, 8, 9, or 10)
will be rolled before a 7 comes up. These bets are paid at slightly
less than correct odds, giving the house an edge of 1.52% on 6/8, 4%
on 5/9, and 6.67% on 4/10.
Player Card Card provided by casino to computer track player
gaming action in exchange for comps.
Player Position There are 8 player positions on either side of
a standard Craps Table. They are numbered 1-8 from the Stickman to either
Dealer. This is the way that dealers sequence pay-offs to players on
winning wagers AND the way that dealers positon player wagers on the
table lay-out.
Power Press A method used by many players to maximize parleys
on Place Bets.
Press your bet when your Place Bet is rolled (hit) you double
your bet.
Pressure Often called by Players to inform dealers to double
their bet on a specific wager.
Protection (or Game Protection) Dealer is responsible for watching
and servicing their end of the table. Stickman handles Proposition Bets
and watches the pay-offs of dealer who is servicing the end of the table
to which the dice were rolled. Boxman confirms the accuracy of the result
of the dice and watches pay-offs on end of table from which the dice
were thrown.
Proposition Bet a one roll bet generally on the horn numbers
(2,3,7,11,12)
Point if a 4, 5, 6, 8, 9, or 10 is rolled on the come out roll,
then this number becomes the "point". The shooter must roll the point
again, before rolling a seven, in order for the dice to "pass". A "come
point" is just the number that is serving as a point for a come bet.
Purple Refers to $500 gaming cheques, which are usually purple.
Quarter Dealer slang for a $25 gaming cheque.
Rack The groved railing around the table where players position
their Bank.
Rail The top groved area around the player side of the table.
Red Dealer slang for $5 gaming cheques which in most casinos
are red.
Red Light When dealers are not advised to hustle tokes (tips),
usually because boxman or floorpeople are present.
Right bettor a player who bets that the dice will pass.
Save the Odds Called by Stickman when 7 is rolled on come-out
roll to remind dealers to return ODDS ON COME BETS back to players who
may have odds positioned on their active COME BETS.
Self-Service Field Bets and Big 6 and Big 8 are self-service
bets that are not handed off by the dealers.
Service When Dealer (and sometimes Boxman) work in concert with
player(s) to make certain that their specific pattern of wagers are
properly positioned. Also refers to pushing out winning Place Bets and
Come Bets close and within easy reach of the player's position at the
table.
Seven out when the shooter rolls seven after a point has been
established. Control of the dice is transferred to the next shooter.
Another terms for this is "miss out." You will sometimes hear players
call this something else, but we can't print those things here. This
is often incorrectly called "craps out."
Shooter the player who is rolling the dice. The shooter must
place a "line" bet ("pass" or "don't pass") in order to be eligible
to roll the dice. Of course, the shooter can place other bets in addition
to the required "line" bet. Most shooters (and players) tend to play
the "pass" line. Note that shooters who make "don't pass" bets are not
betting against themselves, they are simply betting that the dice will
not "pass".
Single odds an odd bet that is about as large as the original
pass/come bet. Some casinos allow "double odds", or even larger odds
bets.
Skinny Slang for a bet on Any Seven... also called Big Red.
Sleeper Bet A bet that continues to parley up because the owner
of the bet has left the table. Usually locked up by The House.
Snake Eyes betting on the number 2
Still Up Phrase stated often by dealers to remind players that
a specific wager is still in play OR... asked as a question to see if
player wants the same wager repeated.
Strip Odds Less pay-off on Proposition Bets, Place Bets on 6
& 8 and sometimes Field bets than normally found in most DOWNTOWN Las
Vegas casinos.
Square Pair a hard eight
Stacks Dealer cheques in various denominations used to pay off
winning wagers. OR... any other wagers or Color In (Out) stacked up
on the table
Stickman the casino employee who calls out the dice rolls and
returns the dice to the shooter. The stickman also is responsible for
the placing and paying the proposition bets.
Stroker A player who hustles bets at the table or makes it difficult
for the dealers to service the table. ie. Picking up other player winning
bets, barber polling bets, making late bets.
Stiff A player who never tokes (tips) the dealer(s), regardless
of winnings.
Sweat the Money Phrase used most often by Dealers and Players
in reference to casinos where floorpeople get real nervous when a table
is losing to the players.
Table Odds The multiple a player may wager (usually on pass line
and come bets) behind the original flat bet to get true odds of the
dice. "The House" has no percentage advantage on "true odds".
Table Sign A sign on either or both sides of the table stating
table minimums and maximums, terms for multiple odds and maximum wager
on odds and/or pay-offs.
Taking Odds Adding an additional wager to an original Pass Line
or Come Bet. Winning pay-offs are made to the true odds of the dice.
Tapping In When a new dealer of relief shift joins the table
they tap the current dealer and take over the departing dealer (or stickman
position).
Tidy the Bowl Stickman responsible for keeping the extra dice
that are in the bowl in a neat row.
Toke Casino slang for Tip. Primary means of income for casino
dealers. TOKES represent 50%-800% of dealer compensation.
Towel A towel is used and may be requested by a player to cover
their bank on the rack when they leave the table, usually to go to the
bathroom. This marks and reserves their playing position.
Tracking (or Player Tracking) Boxman keeps track of players
who have casino player card by keeping track of average bet and amount
of time spent at the table.
True Odds The real odds of dice rolling any total number (as
opposed to "House Odds" which are the pay-offs written on the lay-out.
Tub (Mini or "Half-Table") A small one or two dealer craps table
used usually in small casinos.
Turn-About Called by the stickman when the dice are about to
be sent to the next shooter at the opposite end of the table (or next
to stickman's left).
Turning the Dice Stickman usually turns the dice when in the
middle of the table, between rolls, to make sure dice are not sent out
to Shooter with a 7,11,2,3 or 12 showing. (Sometimes without The Point
showing when shooter is betting The Don't).
Vig (Vigorish) house commissions taken on a particular bet (like
the IRS).
Wall (or Back Wall) Either end of the table. Shooter is supposed
to hit "The Back Wall" to complete a fair roll of the dice.
Wash Your Hands All dealers are required to clap or swipe their
hands before leaving their table work station.
Whip Slang for the stick used by the stickman.
Working Bets that are "live" (i.e., can be resolved with the
next roll) are said to be working. Generally, place bets, buy/lay bets,
and come odds bets do not work on the come-out unless you tell the dealers
to "make them work." All other bets (e.g., Hardway) work unless you
call them "off" (i.e., tell the dealers you do not want them to "work").
Whirl (or World) bet a bet that the next roll will be 2, 3, 7,
11, or 12, made in multiples of 5, with one unit on each of the numbers.
Wrong bettor a player who bets that the dice will not pass.
Yellow Refers to $1,000 gaming cheques which are usually yellow.
Yellow Light When dealers should be careful about hustling tokes
(tips) depending on who (usually floor personnel) is watching the game.
Yo or Yo-leven The number 11 as called by the stickman and often
by the players. Called this way to diferentiate from the number "7".
Your First (2nd, 3rd etc.) Refers to the way that Dealers reference
the Playing Position of Players when paying off wagers or making change.
CRAPS LINGO is a co-production of Nextshooter.com and The IrishSetter. Copyright, 2001. All Rights Reserved.
The NextShooter can be contacted via email at crapsmaster@nextshooter.com
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The NextShooter prefers to remain anonymous, he is however a Craps Dealer in Las Vegas, Nevada. You can go directly to his web site and explore his resources.
Want to know more about the game? Visit his page "The Nextshooter," under the "Stategy and Technique" menu item above.
The information on this page is ©copyright, 2001 by Nextshoot.com and cannot be reproduced without his premission.
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